Home Game Forums News Reviews Previews Features Gaming Blogs About Sliced Gaming Links
Welcome, Guest. Please login or register.
May 21, 2013, 05:05:16 AM

Login with username, password and session length
News
Search:     Advanced search

** Home Help Search Login Register*
59189 Posts in 5108 Topics by 743 Members Latest Member: EtPowell
0 Members and 1 Guest are viewing this topic. « previous next »
Pages: [1] Go Down Print
Author Topic: Smithsonian Game Art Thing  (Read 1251 times)
Napoleon Insists
Global Moderator
Gaming God
****

Respect: 12
Offline Offline

Posts: 9272


Trader Rating: (0)
jacko@quackquack.com
View Profile WWW
« on: August 24, 2011, 09:18:59 PM »

Yo,
Don't know if anyone has seen this / been following it, but a while back the Smithsonian had a massive vote on which games to include in a big exhibition. I get emails from them every now and then, and I thought this one was pretty cool.

http://eyelevel.si.edu/2011/08/the-art-of-video-games-five-questions-with-chris-melissinos.html

I'm not a big fan of 'videogames as art' thing, but this guy has an interesting perspective, in the first question at least, which I think is pretty cool - and entirely true.

"Video games are a unique form of artistic expression through, what I call, the "three voices:" the voice of the designer or artist, the voice of the game and its mechanics, and the voice of the player. A designer can craft an experience that follows a pre-determined arc to a set conclusion, while allowing the player the ability to laterally move and experience the game world. This retains the authoritative voice of the creator, yet allows each player to have a unique experience. There is no other form of media that allows for these three distinct voices to combine and present themselves as the output of expression."

That point of laterally moving through the world... yeah, I dig that. I mean, it harks back to days when I'd sit around just stuffing around with mechanics, or driving backwards races, and all that. And of course modern times with open world style games and all that. 

Also it's nice to see them getting some recognition, as ever.
Logged


War is always more prominent when there is a war.
Putnum receives loot [Punch in the Nuts]
Roosevelt says: No its not /gleave its
Roosevelt has left the guild.
nshady
Administrator
I'm Batman
*****

Respect: 33
Offline Offline

Posts: 13729


Dachora at heart

Trader Rating: (2)
nschaedel@hotmail.com
View Profile WWW Email
« Reply #1 on: August 24, 2011, 10:13:22 PM »

That's a really interesting perspective that I like. Also glad that Smithsonian recognises their value. Don't know why you have a problem with the 'games as art' thing?
Logged


Metroid: Other M - this game will kick Reggie's ass and take his name.

Thanks for the avatar and sig, admeister.
Napoleon Insists
Global Moderator
Gaming God
****

Respect: 12
Offline Offline

Posts: 9272


Trader Rating: (0)
jacko@quackquack.com
View Profile WWW
« Reply #2 on: August 25, 2011, 01:30:17 AM »

I don't really, but I think people make way too big of a deal about it sometimes. I don't really care what other people see them as - you know, as long as they're not trying to demonise it to the point that it will somehow diminish my enjoyment of it. There are a lot of writers I don't like so much who make a huge deal of it as well, but I just think the points they make are rubbish.

Beyond visually exciting games, and beyond what this guy says, I think they're artful in the way they can kind of induce weird bouts of nostalgia on you, and also how the best ones can change your life in some ways, you know, by reaching out and changing a perspective or whatever. I mean, books can do the same thing, but in a different way.

But yeah, as far as saying "All games are art", I disagree with that, and I also disagree with the militant pursuit of changing people's attitudes to "games are art" - if it's gonna happen, it's gonna happen.
Logged


War is always more prominent when there is a war.
Putnum receives loot [Punch in the Nuts]
Roosevelt says: No its not /gleave its
Roosevelt has left the guild.
Pages: [1] Go Up Print 
« previous next »
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.14 | SMF © 2006-2011, Simple Machines LLC
Juno design by Bloc
Valid XHTML 1.0! Valid CSS!
* Page created in 0.143 seconds with 22 queries.*