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S.T.A.L.K.E.R Oblivion Lost screens and Info - PC
31st January 2004, 11:29pm
S.T.A.L.K.E.R Oblivion Lost is an exciting title in development by small Ukraine developers: GSC Gameworld and to be published by THQ.
It offers a chilling and original storyline - you must investigate the surrounds of the Chernobyl Reactor where even further disaster strikes in 2006. You as a "STALKER" are a scavenger, exploring the radioactive area known as "The Zone" and finding out even darker secrets. The game combines elements of FPS and RPG, with a fairly open-ended storyline. A multiplayer element will also be included, with the usual multiplayer options such as deathmatch, capture the flag, co-op play and maybe some others will be announced closer to release.
Containing some stunning visuals capable of some 3 millions of polygons per frame, the game uses its in-house developed engine "X Ray". The engine rivals that of the Doom3 engine and then some!
You can find a whole lot of further information on the very brooding, but excellent: STALKER website. The game is scheduled for release later this year.
Chernobyl zone was lit by an intolerably bright light. The clouds were evaporating in the silver bright sky with a thunder and earthquake to follow. People fell on the ground facedown closing their bleeding eyes and ears. The glow spread over an immense territory which was subsequently called the Zone. People ran away saving their lives. It looked like a radioactive explosion at the nuclear plant occurred. The army sealed off the Zone...
The explosion epicenter was a kilometre away from the nuclear plant. Obviously, some tests had been held there and they caused the disaster. Presumably, the entire personnel died within seconds, but still there was a probability of survivals among the staff. It appeared impossible to arrange a rescue operation, as the Zone was characterized by strange energy disturbances posing mortal danger to the explorers. Attempts to use robots were unavailing. Several months after the accident the crisis situation peaked when the Zone abruptly grew five kilometres bigger. People from nearby towns and villages were urgently evacuated, and the peril of a difficult-to-imagine scope loomed over the world.
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