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Miyamoto Fixes Wind Waker's Mistakes - Gamecube

20th July 2005, 11:10am
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For Twilight Princess, that is. Gaming gods Shigeru Miyamoto and Eiji Aonuma recently sat down for an interview with a German magazine. It was revealed that they weren't entirely happy with the final product in Wind Waker.

"At the end of the production we fought against the clock and there were parts that I was forced to approve even though it didn’t feel complete. I apologise that we didn’t fix the triforce hunt at the end of the game. It was slow and dull."

"During the development of Twilight Princess, I refused to repeat the same mistakes; it means more responsibility for me, but this time we can’t let things to go wrong."

Miyamoto added: "I have absorbed the criticism we got from The Wind Waker - that the sea was too big and the number of dungeons and caves were too few... The new game will have more dungeons. Many more."

This is just more confirmation that Twilight Princess will be something very special to look forward to.