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X05: Crackdown Info and Pics - Xbox 360

5th October 2005, 12:29pm
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Crackdown pushes the action-driving hybrid genre into the next generation with the introduction of the first-ever truly 3-dimensional persistent playground, highly innovative co-op gameplay and an extensive prop interaction system all while taking place in a massive and highly-stylized urban center. Players are called to unleash explosive judicial oppression on the most powerful, organized crime syndicates in existence. Restitution is the only goal. Players must crackdown on crime, decipher the organization of the gangs, and eliminate the kingpins. All strategies and tactics are acceptable provided players clean up the streets.

Players roam a virtual city built to encourage and allow the full width, depth and height of the space to be explored and exploited. Free form gameplay, over-the-top action and for the first time ever in this genre, players can join up with a friend to take on crime in online cooperative play.

Developed for Microsoft Game Studios by Real Time Worlds and led by David Jones', whose key staff were behind some of the most innovative and best-selling video games including the global blockbuster Grand Theft Auto and the legendary hit, Lemmings.

The game features true next-generation visuals. Harnessing the power of Xbox 360, Crackdown players enforce justice against the backdrop of a crime ridden metropolis, massive in scale, monstrous in scope and meticulous in detail. The unique presentation style employs a highly stylized rendering technique that turns the game into a living graphical novel.

There's cooperative gameplay for double the mayhem. From its initial concept, to final design, Real Time Worlds focused on delivering dynamic, engaging cooperative gameplay for double the carnage, action and intensity.

Over-the-Top Action: All strategies and tactics are acceptable provided players reclaim the streets by unleashing the awesome abilities inside each Agent. As players develop and hone their gameplay skills, their Agent's genetic tendencies will increase allowing players to realize their Agent's full potential. Players will be able to run at dazzling speeds, take death-defying leaps, handle the most incredible weapons, perform impossible vehicular maneuvers, move massive objects and deliver bone-crushing blows.

Music as Environment: Over 100 licensed tracks, spanning a wide range of styles and genres, give audio identities to characters and locations in Crackdown. Coupled with a next-generation use of 5.1 surround sound, gamers will know just from the music and sound effects they hear which crime syndicate is headed their way.

The Environment is Your Weapon: Low on ammo? No problem. Thanks to an amazing amount of props and a deep physics system players can use whatever they can get their hands on as weapons – from trashcans, vehicles, even people – to clean the streets of crime. In Crackdown the actions you take last longer than when the player runs a block away too. If the player wants to stack up vehicles and then run away to corral vehicles toward an obstruction, the players 'masterpiece' will be there when they return as the game reacts to how the player plays. In Crackdown, players use the world as one huge chemistry set where the possibilities are endless and the outcomes are wild.

We've grabbed 16 of pictures that were about 10MB each and shrunk them down to a nice, manageable size (though it took a chunk out of my internet credit). They're all in widescreen, too.
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