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Miyamoto on Revolution - Wii
5th October 2005, 1:39pm



"Engadget: How much of a risk do you think Nintendo is taking with this new controller design? Do you think that the gaming public — as well as the wider public that you might be trying to attract, to branch out to — do you think that they're ready for this new approach to gaming?
Miyamoto: To be honest, I'm just truly confident in our plan. Obviously, we've been talking a lot about the new interface, the new functionality of the Revolution controller and the new types of game play it's going to offer, but although we've mentioned it, we haven't really talked too much about how it does have an expansion slot on the bottom of the controller. And what that expansion slot allows for are controller expansions.
From our perspective the Revolution controller is the new controller, everything else is now the classic controller. And with this expansion, you'll be able to have a classic controller that expands the functionality of the core unit. And to be honest, we've already—
E: It'll have that more traditional form factor?
M: Exactly. We've got something that would be very similar in style and form to the Wave Bird already complete. What that allows us to do is that we have all of these new features. We have the new functionality of the Wave Bird controller and we have new ways that players will be able to interact with games. But at the same time, we've retained all the functionality of the classic-style controller, so that people who are familiar with games and familiar with that style of game play are going to be able to have the types of experiences that they're expecting, on top of all of these new experiences that they've never imagined before. And so in that sense, to be honest, I think it's a spectacular plan and we're very confident. Obviously we've done a lot of experiments with interfaces over the years and we think that that experience has really taken us in a direction that's going to be very successful for us.
All that's left for us is to take a look at the software to support the controller. Personally, I feel that first-person shooters are really well-suited for this controller. I've worked on them in the past in the Metroid Prime series. And to be honest, I felt that first-person shooter controls on a classic controller were kind of clunky. They didn't feel very...they didn't feel very right. Whereas with this controller, with the nunchuck-style of controller it's extremely natural and extremely intuitive. First-person shooters are a genre that are very popular in the United States, and I think that when gamers get their hands on this controller and start playing first-person shooters with it they're going to find it's probably the best way to play that kind of game."
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