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Nintendo Talks Post-E3 - Wii

13th June 2006, 11:57pm
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Nintendo's manager and producer of software development - Katsuya Eguchi - has suggested that the WiiConnect24 system could allow the console to 'speak' to other electronic devices, like mobile phones.

In case you missed it, the WiiConnect24 system keeps your console online 24/7; in other words, when you turn it 'off' it actually goes into a low-power standby mode, and is still connected to the Internet. This potentially allows friends to visit your game or developers to upload new content while you sleep.

'With the example of Animal Crossing, one of the things that might be possible is even while the player isn't actively playing in their town, a friend of theirs could come and visit their town and for instance leave them a letter or a gift.'

And other devices? 'Another application might be someone could send a letter from their cell phone or from an email address on a PC to the Wii, and then the player living in the town in Animal Crossing could receive that letter.'

Eguchi is developing Wii Music and Sports, and also discussed the speaker built into the controller. Not only does it improve the 'depth of sound' in a game, it could also be used to assist on a gameplay level. For example, in a multiplayer game audible cues could be used to help you remember who you're controlling when there's heavy action on screen. Fans of the system have suggested that it could also be used to help locate the remote, because everyone knows the things have a tendency to disappear down couches.

How about peripherals, then? 'If the software requires a guitar, then maybe we'll make a guitar. Our number one priority is always to provide the ultimate gameplay experience, so if the game requires a peripheral, then we'll supply a peripheral. It's all about the end user's experience, and that's the top priority for us.'

'I want users to experience the newness, the feeling of actually being in a tennis game or actually swinging a bat in a ball field. I don't feel like I'm controlling a character within a game, I feel like I'm actually on the court swinging a tennis racquet, and I want users to experience this.'