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Myriad Engine Specialises In Population

20th March 2004, 12:08pm
We may be seeing highly populated environments in the future with LTStudios, designing a new development system called Myriad which has been designed for PC, Xbox and PS2.

Myriad has been designed to deal with high volumes of vehicle traffic or any other game content like animals, soldiers etc. Some of the fetures that they have said Myriad can stand up to are:
  • 500 lit, skinned and fogged people at 60 fps
  • 500 different and separate animations
  • 500 AI decision paths
  • Xbox – 21 million triangles a second
What does this mean? Could we know expect in the near future to see more crowd integration, more vehicles on track, or bigger armies. Be interesting to see. Any thoughts on the matter can be expressed in our forum
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