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Project: Snowblind Review - PS2

80%
The year is 2065; Hong Kong has just entered into a civil war. Aggressions escalate into global chaos. The word’s only hope is a coalition of peacekeepers, and one experiment will decide the fate of the war. This experiment is known as Project: Snowblind - and things are about to get really ugly. Become Nathan Frost, the biogenetically enhanced soldier set out by the United States army to set things right. Even though you’ve got super powers beyond most people’s beliefs, you’re still going to have to fight through some hectic stuff to be able to “save the day”.

Gameplay

Throughout the 18 missions, Nathan Frost comes across everything from futuristic helicopters to huge tanks, to mechs like the ones in Robocop, and plenty of speedy bad guys that want nothing more than the satisfaction of blowing your head off with their shotgun. In Project Snowblind, everybody has the same weapons. They range from a futuristic carbine to a shotgun, rocket launcher, pistol, and of course the good old trusty ice pick. Not the sort of ice pick that you’re thinking about though, this ice pick is designed to hack in to computers. Fire it at a special computer, wait for it to lock in, and then you can take control of anything from security cameras to gun turrets.

Hacking isn’t the main part of the game, and neither really is Nathan Frost’s special abilities. Most of the time you’ll just be using your weapons to shoot guys, much like any old ordinary FPS. The special abilities are powered off blue cells that you must find if you want to recharge. They’re about as rare as health though, so you won’t want to use it for too long. Special abilities are gradually given to you as you pass levels, and they can range from ballistic shields to cloaking, which really allows for the futuristic FPS that Project: Snowblind was aiming for to come true.

Throughout the missions, you’re confronted with many different tasks, and lots of different ways to do them. Believe it or not, you can play the stealth game in Project: Snowblind if you want. Sneaking around in order to deactivate the alarms and cameras and hack into the computers is often a lot easier than going in guns blazing. It’s scary sometimes when you’re sneaking around and you turn around the corner to find a dormant mech, and you’re wondering whether there is a guard nearby which will activate it or not. Mechs are bitches to kill, especially if you’re low on ammo and health.

Don’t think you’ll be running through all the missions either. Project: Snowblind has vehicles too. You’ll come across some of the vehicles not long in to the game, and they actually allow you to sprint through the missions pretty fast. Vehicles can range from just a pure transport vehicle to an armoured vehicle with sophisticated weaponry capable of taking on mechs, but they are rather destructible especially if you hit a mine field.

If there’s one thing stopping (continued next page)