Latest Game Reviews
Super Street Fighter IV: 3D Edition Review - 3DS
Street Fighter. We all know it, most of us have played at least one game in the series. With a history spanning the past 24 years, it's a series that no gamer can ignore. After going on hiatus for ten years and scaring fans, Street Fighter IV was finally released back in 2008, to critical acclaim. As the first 3D entry in the series, there was a lot of pressure on it to bring a fresh approach while maintaining the classic gameplay. The game delivered the goods, with a distinctive graphical style featuring visual effects accented in strong brush strokes, ink smudges and sprays during fights. An expanded version of the game, called Super Street Fighter IV was released in 2010, bringing a number of new characters and modes. Now, nearly one year later and with the recent release of the new Nintendo 3DS console, Super Street Fighter IV is making an appearance on the promising handheld.
So, what's new in Super Street Fighter IV: 3D Edition? Not that much, to be honest. At the core, it's the same game that players were presented with last year. Now, that's really not a bad thing, especially considering the rather rough history of fighting games on handheld consoles. In the past, games have had characters, modes and stages removed in order to get them working on the target hardware. With in Super Street Fighter IV 3D Edition however, Capcom have ported the full game over. All 35 characters are present and accounted for, along with every stage and mode. It's an impressive amount of content for a handheld game, and players who are new to Super Street Fighter will have plenty to chew on. Every character has their own unique arcade mode story, complete with opening and anime ending scenes, as well as special rival fights.
Controls have always been an issue for fighters being ported from consoles to handhelds, due to the smaller number of buttons available, compared to most controllers. Super Street Fighter fares quite decently in this regard, with character movement mapped to both the 3DS's slide pad and D-Pad. The six attack buttons of the console version have been mapped to the four 3DS face buttons, as well as the two shoulder buttons. It works pretty effectively, but pressing the shoulder buttons can be a little awkward at times. If you like playing with the D-Pad, you may find its positioning on the handheld a little uncomfortable, as it's quite low. If you don't like the standard control settings though, you're in luck. Every attack can be assigned to any button you choose, so making your own custom controls is a breeze. The layout can also be set separately for each individual character, just in case you like to play a ...
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