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Uncharted 3: Drake's Deception Review - PS3
6 Graphics:
9 Audio:
7 Multiplayer:
5 Innovation:
2 Introduction
It’s pretty crazy to think that in the space of four years, a brand new IP has become perhaps the signature PlayStation brand. Yes, Uncharted: Drake’s Fortune came out in 2007, with Uncharted 2: Among Thieves arriving two years later in 2009. Right on schedule, Naughty Dog has shipped Uncharted 3: Drake’s Deception for this holiday season, but how does the team deliver in their third game for the system?
Gameplay
The progression from the original Uncharted to its sequel was notable. The graphics received a huge bump, and everything felt bigger, and more complete too. The combat was refined with control tweaks and a better cover system, and the story grew in scope too. From the train crash that introduced the game to the fantastic jeep sequence in Nepal, it put you in the shoes of the classic adventure archetype popularised by the Indiana Jones franchise on the big screen.
And that’s the trouble with Uncharted 3, and indeed every third game in a series. When you’ve had a second game to get in all the big ideas that didn’t make the cut first time around, how do you top yourself again? You can tell that the development team knew the pressure and wanted to address it, but alas they didn’t completely succeed. Let me say here at the start that Uncharted 3 is an enjoyable action-adventure title and anyone new to the franchise would in all likelihood love it. It’s just that for those familiar with the franchise, the familiarity is not offset by any particular revolutions or additions that keep the experience fresh.
You can tell, though, that they tried. As is often the case, the story this time is more personal, and includes flashbacks to Drake’s childhood and exploration of his relationship with Sully. The environments are almost completely new, and include a brief stint in London, before jumping to the game’s first and only stop in a forest in what is supposedly France but does not resemble any French wilderness I’ve ever seen. Without spoiling more of the setpieces, I’ll just say that there are several ‘escaping from perilous danger as the place/thing is destroyed’ moments on a scale bigger than much of what’s come before.
The trouble is that while these moments are executed strongly, and provide sufficient entertainment that a bystander could quite happily watch as if it were an action movie, the actual gameplay hasn’t particularly changed. You run towards the camera dodging obstacles as something chases you or things collapse around you. You leap to ledges and only make it by the skin of your teeth. You climb crates to reach exit points as water or fire fills the room. The game really could have used a new item or ... (continued next page)
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Reader Comments:

Not too impressed with it then?
Number 2 really was mind blowing for me. I endured number 1 - I think it had really cool moments but the combat absolutely ruined most of it for me. The mystery kind of kept me going, like the submarine in the falls and all those sorts of things - cool.
I have number 3, ready to go, but I have Skyward Sword, Arkham City, Skyrim etc still to play. I don't want to start it till I've knocked one or two others out.
Number 2 though. Damn. That was perfection from the get go. All the tibet shit at the end as well, absolutely mental, some of my favourite game design ever.
I'll be interested to see if it's just me. But I found there wasn't enough new that it brought to the table. If I hadn't played the second my mind would have been blown too. But I have.

Yeah it was nowhere near as much of an improvement as 2 was compared to 1.. They shouldn't milk this series, they should be looking to the next gen of playstation for Uncharted 4.
I agree, it's just not as exciting to me as Uncharted 2 was. It's a good game, no doubt, but the experience just isn't as compelling as I'd like it to be. I bought it on release, and still haven't quite finished it. I think the series is beginning to overstay its welcome, Naughty Dog should take a break and work on something else for a bit.






