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Grand Slam Tennis 2 Review - PS3

Gameplay: 8 stars 8
Graphics: 7 stars 7
Audio: 6 stars 6
Multiplayer: 6 stars 6
Innovation: 5 stars 5
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year on the circuit. As the game is locked to Rookie mode during the first year, you will have no problem sweeping off the Nadals and Federers no matter how terrible you are. The opportunities to train your player's serve, shot ability and volleys come in-between tournaments, although should you fail one round of the training, you will not get another shot till you either skip or play through a grand slam or pre-grand slam tournament. Gamers may be better off sticking to EA Grand Slam Classics, a game mode in which you can relive and alter the outcomes of classic tennis matches from the 80's all the way up to the 00's.

The game also has support for the PlayStation Move, touted as an advantage over the Xbox 360 version. Unfortunately, it's implementation is wholly simplistic, mimicking the scheme offered by the Tennis component of Wii Sports. The most troubling problem, however, is that the Wii Sports variant provides a far deeper collection of swings and moves, and is far closer to 1:1 movement than Grand Slam Tennis 2 is. Of particular note are serves, which do not even come close to real-time movement: the player uses the PlayStation Wand as they would a tennis racket, but the serve is carried out on screen after the player has performed the action, not during. Coupled with the lack of control in returns, and the occasional miss when the game failed to recognise a swing, the controller presents itself as the best way to play.


Compared with the vast library of commentary heard in one FIFA match, Grand Slam Tennis 2 offers perhaps the most repetitive of all its sporting franchises. Pat Cash will have a comment for every fault made, feeling as though a first game, first set fault is the end of a player's career. Breaking your opponents serve will be greeted with McEnroe's speech about "momentum swings". The most original commentary comes in the completion of a match, as McEnroe gives a fairly sound, although mostly generic summary about the game or future chances if playing through a tournament. On the music side, the soundtrack is a set of seven instrumental tracks by DJ Paul van Dyk, and is serviceable but unmemorable.

The audio occasionally suffers glitches in the form of a non-reactive audience. At times, the sound of the audience will be completely missing after the conclusion of a rally. In fact, it's somewhat humourous to hear this happen, as it almost feels like the audience didn't care about the rather intense rally that played out in front of them.


Carbon copy of FIFA 12's online system. It is an adequate system, though a fair amount of lag was evident in some of the games. On the offline side, the multiplayer offers a greater and more immersive tennis experience as you are not subject to the perils of PRO AI. Playing with friends is highly recommended purely because it mixes up the monotony of the game's other single player modes.


Grand Slam ...

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