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LocoRoco 2 Review - PSP

8.5
Gameplay: 8 stars 8
Graphics: 8 stars 8
Audio: 9 stars 9
Innovation: 7 stars 7
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Introduction

The original LocoRoco, developed by Sony Computer Entertainment Japan, was a big hit with PSP owners. The game’s quirky style, unique music and deceptively simple gameplay made the game a real standout, and it seemed almost certain that it would soon become a series. The possibility soon became a reality, and now PSP owners have been given a treat in the form of LocoRoco 2. The game comes packed with a new playable LocoRoco, new abilities, and new music.

Gameplay

For those who are new to the series, LocoRoco’s concept is simple. A race of cute, multicoloured little blobs called the LocoRoco (of which there are six sub-species, Yellow, Green, Red, Pink, Blue and Black) live happily on their peaceful planet. Unfortunately for them, things don’t stay peaceful for long, as the evil black tentacled Moja decide to invade the planet, slowly taking over the world. They also attack and eat their favourite food, which just so happens to be LocoRoco. The LocoRoco resolve to fight back by destroying as many Moja as they can, thus ridding the planet of their presence, as well as helping protect the local wildlife along the way. To help them in this task, they also have the ability to fuse multiple LocoRoco together to form a much larger one by eating special fruit. LocoRoco 2 is a platformer, and rather than playing as the LocoRoco themselves, you play as the planet they live on. Your control over what happens on screen is in the form of using the PSP’s L and R triggers to tilt the ground beneath the LocoRoco, which causes them to roll in a particular direction depending on which you press. Pressing both at once causes a quake which makes them jump, and the Circle button is used to call a bolt of lightning which splits a big LocoRoco into multiple single LocoRoco, the number of which depends on how many pieces of fruit you’ve fed your LocoRoco (each fruit is worth a single LocoRoco). Holding the circle button will call all of the single LocoRoco together and reform the larger mass.

The main object of each level is to collect all 19 pieces of special fruit hidden throughout in order to create a maximum size LocoRoco, but doing so is not necessary to finish each level. Some are easy to find, while some will take some serious searching to locate. A reasonable amount of the gameplay is automated, with the LocoRoco being carried by the wind, or carried through sections by various means, but there are many hidden sections in each level which require you to really be paying attention to everything that’s going on. The game’s design is clever, as the game can be as easy or hard as you want it to be. You can pass through the large majority of the game with relative ease if you only collect the easy to find fruit, and don’t worry about the hidden areas. At this level, the game is great ...

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