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GoldenEye 007 Review - Wii

8.5
Gameplay: 9 stars 9
Graphics: 5 stars 5
Audio: 7 stars 7
Multiplayer: 8 stars 8
Innovation: 10 stars 10
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A long time ago when I was in year 7 there was a game I wanted. I saved up all my pennies but it was to no avail. It was sold out everywhere. I found a store that was taking pre-orders for its next batch, and there I put my very first pre-order on a game. A couple of weeks later I had it. Goldeneye 64. 13 years later, the box is still in mint condition, with a game cartridge inside that has every cheat unlocked, yes including those annoyingly impossible Invisibility and Invincibility. I was the greatest Goldeneye fan I knew, and I was damn sure there was a way to get to that secret island in the first level of the game. If only I waited long enough, something would surely teleport me there. When I heard a remake was being made for the Wii, I thought NEVER! BLASPHEMY! I could not believe they would try to bring back something that was so perfect for its time, I thought they would ruin it for sure. This could be due to the fact that there are a lot of extremely terrible remakes on the Wii console, and the fact Nintendo wasn’t allowing it to be made on the high definition consoles, but when the game arrived at Sliced, I put my hand up. I knew it had to be done, and I’m glad.

Gameplay

From the get go, you know something is different. Nothing seems right, but you’re not turned off by it. The menu screen is completely different to the Nintendo 64 game; however the game modes are basically the same. Starting a singleplayer campaign, you can choose between four difficulty levels: Operative, Agent, 007, and 007 Classic (for the truly nostalgic fans that haven’t lost their Goldeneye flare from the 90’s). Once you complete a mission, you unlock the time trial mode as well, adding more replayability. All up, there are 15 levels spread across six key missions, and everything conveniently falls in line with the Goldeneye story we all know, combined with Daniel Craig’s new approach to the Bond franchise. This means not as many gadgets, no Omega watch to do your bidding, just a mobile phone and guns, lots of guns.

The weapons are all very easy to use, and you’ll soon find your favourite and search the enemies’ bodies for them. In this new Goldeneye, you can hold three guns at once, and they sometimes come equipped with a silencer, a scope or a laser pointer, meaning each gun has four different layouts. This makes for a more diverse singleplayer experience, and a more complex multiplayer experience as you run for what you believe is the best weapon, while someone else may prefer a different layout. A cool new feature is the reload system. As you reload, your vision of the distance becomes blurred, as if you’re focusing on your gun and nothing else, which is a nice realistic touch that should be added to other shooters.

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