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Samurai Warriors 3 Review - Wii

3.5
Gameplay: 5 stars 5
Graphics: 2 stars 2
Audio: 2 stars 2
Multiplayer: 5 stars 5
Innovation: 1 stars 1
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We all know these sorts of games; you’re bound to have played one at some stage. Dynasty Warriors, Ninety Nine Nights, you could even relate parts of games like Kameo and God of War to this genre. Samurai Warriors 3 is the 3rd title (of course) in the Samurai themed hack-n-slash series set in the Sengoku period of Japanese history. While some of the ‘Warriors’ games have done quite well, others have been a huge swing and a miss. Samurai Warriors 3 shows potential, particularly because it’s been made solely for the Wii with a Playstation 3 release in Q2 2011, but how does it fare when compared to other Wii titles of 2010?

Gameplay

Kicking off from the main menu, you have three basic gameplay options. You can do the main story which, as said, follows the historic Sengoku period, or you can choose Murasame Castle mode, which is a weird story involving demons, or you can do a quick-play mode where you choose any level and jump straight in. If you’ve ever played a DW or SW game before, you’ll know there’s not much to the story, but the different modes do try to provide a bit of a reason for your mindless hack-n-slashing action. For those unfamiliar with the games, you’re basically put in an on-going battle where you’re basically a god, and your role is to fight through hordes of enemies that basically stand still, until eventually you reach boss characters you have to take down. As you run around, there are upgrades and mounts to find but essentially your job is to take out the bosses at the end of the map.

Samurai Warriors 3 has seven new characters that were not playable in previous Samurai Warriors games. With 37 unlockable playable characters in-game, all with new character models, fans can enjoy unique story modes for thirty of them, yep, that’s thirty different stories. Tecmo Koei definitely knows how to pack a lot of hours into a seemingly simple concept of a game, so if you absolutely adore the series you won’t be shortchanged. There are two new non-playable characters that play key roles in the game, and they will become unlocked in Samurai Warriors 3: Xtreme Legends, which is due out later this year.

The user interface is the same as any other ‘Warriors’ game you’ve played. You’ll get the health bar of any enemy you’re taking on over their head, a combo counter for how many enemies you’ve taken out in succession (for newbies, it’s been known to reach the thousands), and then there’s your health and magic bars in the bottom left of the corner. The magic refills over time, but the health bar can only be refilled by items of food that you find around the battleground, usually inside destructible objects.

There’s nothing new here, so loyal fans of the series don’t have to stress learning anything new whatsoever, and can just play the mindless hack-n-slash for hours on end completely satisfied. We know you’re out ...

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