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Lionheart: Legacy of the Crusader Review - PC

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When you think RPG's you shouldn't be ashamed to think of Black Isle studios straight away, having produced the goods for many years in this genre. The same Black Isle studio's that brought us the role-playing genre's top class titles. Having released such titles as Planescape: Torment and the Baldur's Gate series Black Isle now are set to releases Lionheart: Legacy of the Crusader to there faithful fan base. Lionheart: Legacy of the Crusader is in the same ilk of the great RPG's before it, Baldur's Gate and Diablo's style. With the developers history in creating classic role-playing games, could Lionheart: Legacy of the Crusade be another sticker in the scrap book of this outstanding developer?

Gameplay

At the start of the game you will need to pick a character which you will control throughout the game. Lionheart offers players the same 'SPECIAL' system which was used in the 'Fallout' series which allows players to choose a crossbreed race of a Sylvant, Demokin or a Feralkin. If players wish to play as a boring human player there is the option, but who would want to play as that pathetic race. Of course each breed of character has there advantage in some abilities as they also have disadvantages in other abilities compared with other races.

The storyline is set in the 16th century, playing as a descendant of King Richard. Accused of heresy you were imprisoned, but with a little help you are able to escape to where else but Barcelona! With your helpers lending a hand in your escape they also like to talk a bit, well a lot and a good feature in Lionheart is the chance to skip the text and voice that comes from the characters without losing what was said. All text is kept in a 'Quest log' which you can refer to at anytime and allows you search through the dialogue if it is needed.

Lionheart's GUI is a well designed simplistic setup. Withholding all the features you need to use throughout the game including such features as center the player, sneak, look for trap doors or secret entrances and of course force attack. Other than the base essentials you also have the pick lock feature which obviously allows you to pick at locks and the inventory which no GUI could be without in a RPG. The hit points and mana available is shown on the GUI clearly with a red and blue circle measure that shows clearly what you have in store, also there is a number above the two circles which indicates exactly how much you have of each respectively. Also accessible on the other side of the GUI is the important quest log, the skills, perks and attributes menus and the Automap feature. Overall the GUI is a non-complicated tool to use and players should not have any problem mastering the system.

One of Lionheart's main issues is a struggling combative system. The system that runs in real-time fails to allow a balanced ... (continued next page)