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Hitman: Blood Money Review - PC

8
Gameplay: 8 stars 8
Graphics: 8 stars 8
Audio: 9 stars 9
Innovation: 7 stars 7
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Introduction



The shadowy clone assassin known only as Agent 47 is back in the fourth edition of one of the most acclaimed series of stealth shooters to hit the shelves. After the success of the original Hitman, "Codename 47", IO Interactive, in conjunction with Eidos Corp, has continued the legacy of the sinister gun-for-hire. The result is countless encounters for players to shoot, strangle, bomb, snipe and skulk their way through. Blood Money sees the culmination of those titles in what could very well be 47’s final few contracts. But lets not give too much away.

From many points of view, none of the following titles have lived up to the ground-shattering appearance of the first Hitman, having lacked in fluency, or innovation. Both Hitman 2 and 3 had may criticisms. Though still being loved by the fan base, many felt that there was something missing. Does the fourth issue break free of this stupor? Has IO brought 47 back to his former glory, or is Blood Money just another mediocre attempt? That’s what we’re here to find out.

Gameplay



In Hitman 3: Contracts, we saw IO draw heavily from the history and play style of the original title. However, when I started up the game and walked into a map almost identical to one I’d played through years ago, I was very upset with IO. It seemed all they did was add a varnish of pretty colors, chuck in some new weapons, and resold the original under a different name. Blood Money has taken that concept, slapped it in the face and sent it packing, creating not only completely new and original encounters, but a lot of them.

The game allows you to take Agent 47 from star-studded Las Vegas, to the remote regions of Chile, to the tropic lands of southern USA, to the quiet heart of suburbia. We also see a new variety in the contracts assigned to 47, from drug lords and gun smugglers, to witnesses and playboys. We can see where the name 'Blood Money' comes into play when your assigned to kill someone simply because he's insulted your contractor. IO has really heightened the bar on diversity of play this time round.

Another improvement on the older titles was a tweaking in the overall gameplay. While much of the HUD, and style of play has stayed the same, IO has modified both the use of the camera and the weapon selection process. For those who have played the earlier titles, you’ll remember the annoyances of the camera being in one place. That is behind 47, and that’s where it stayed. However, in Blood Money, the camera is free to move at all times. You can see who’s following you or who's around the next corner, and it really makes full use of the third-person interface.

On the weapons front, we see the reuse of the classic ... (continued next page)